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NPC Generator

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Advanced [show]


Hirrathak Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. He keeps his bronze crest in a pixie cut. His eyes are gold.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Miner business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Fighting, Logical. Flaws: Shy, Insomniac. Bonds: Job, Adventurer. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Hirrathak Fharngnarthnost, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +6, Stealth +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Ellywick Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears blue leather gloves, a blue jacket, and tight pants. Her hair is long and white with streaks of chestnut, and is pulled back with small blue clips. Her amber eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She always tries to repair and not replace. It was this mentality that drove her into the Bowyer business.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her 18th year, her parents were killed by a drow raid, leaving Ellywick alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.

Ideals: Athletic, Persistence. Flaws: Terse. Bonds: Religious, Enemies. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Ellywick Nopenstallen, Female Gnome Commoner 5
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 200 gp. Silver chalice with lapis lazuli gems (130 gp). Solid gold idol (300 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Gomory Kendal, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has wavy blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Shepherd business at a young age. Gomory was born on a far southern island where he grew up under the tutelage of his mother, an expert Shepherd. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Philantrophist. Bonds: Adventurer, Job, Immigrant. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Gomory Kendal, Male Human Expert 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Aldous Compton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears grey trousers with blue and white striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he is content

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Mentor, Criminal record. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Aldous Compton, Male Human Adept 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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