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NPC Generator

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Advanced [show]


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has styled his brown hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Krimmon was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Poor, Adventurer. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Krimmon Goldfound, Male Halfling Warrior 4
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 6 (-2)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Tim Denholm, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast desert. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Flaws: Hedonist, Impulsive. Bonds: Rich, Nature, Job. Occupation: Cook

Voice: American accent

Attributes [hide]

Tim Denholm, Male Human Cleric 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp.


Social Check DCs


Hecat Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is thinning but still full. Her eyes are red.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting, Athletic, Professionalism. Flaws: Terse. Bonds: Religious. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Hecat Lithe, Female Tiefling Paladin 3
Medium (4'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 9 (-1)8 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Akta Victory, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a tight fitting green shirt and pants. Her blue hair is slicked back into a classic pompadour. Her eyes are likewise silver.

Personality: While she acts the brute, she is far gentler than she would appear. Around other people she will do her best to conceal her emotions and appear jolly.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: She would like to get married and retire; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Akta Victory, Female Tiefling Bard 1
Medium (4'8") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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