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NPC Generator

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Advanced [show]


Egelina Clayton, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. She wears her chestnut hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.

Motivation: She's looking for her big break; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Criminal record, Military, Adventurer. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Egelina Clayton, Female Human Expert 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Bundrigo Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely white suit with blue socks and a vest with buckled shoes. His red hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes are slightly larger than normal.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has worked as a Healer like his mother before him.

Motivation: Sabotage a competitor; and many goblins want him driven away

Flaws: Insane. Bonds: Job, Criminal record, Religious, Enemies. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

Bundrigo Greenbottle, Male Halfling Fighter 7
Small (3'3") Halfling, True Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100000 cp. Blue quartz (10 gp). Bloodstone (30 gp). Rhodochrosite (10 gp).


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear pastel tank tops with brown skirt. She wears a Stetson hat to cover her moderate length lavender fur. Her eyes are green and catlike.

Personality: Cask is depressed about a lot of things. She tends to be a nihilist. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the south her family was never financially stable. Cask was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cask decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Nothing but the best is good enough for her; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Criminal record, Poor, Guardian. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Cask Plume, Female Tabaxi Rogue 1
Medium (4'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 7 (-2)15 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 8
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Obsidian (12 gp).


Social Check DCs


Windy Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'1". She is wearing colorful clothing, dressed as a Sailor, and her gloved hand is found clutching a scythe. She wears her red fur up. Her eyes are copper and catlike.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She served in the navy to pay for her family's outstanding loans. Like her mother and her brother before her, after school she went straight into learning to become a Sailor. She has achieved small success as a Sailor.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Rich, Military, Job, Criminal record. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Windy Blossom, Female Tabaxi Druid 5
Medium (6'1") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp. Sardonyx (70 gp). Blue quartz (4 gp). Deep blue spinel (1500 gp). Rose (70 gp). 2 Thunderstones. 2 Thunderstones.


Social Check DCs

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