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NPC Generator

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Advanced [show]


Tree Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. Beneath his clothing is a huge mess of scar tissue. He has cinnamon fur. He has several tiny sapphire earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Tree took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and he is greedy

Ideals: Gifted. Bonds: Slave, Rich, Family, Military. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Tree Hummingbird, Male Tabaxi Warrior 9
Medium (5'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 11
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are brown and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He used his abilities to trick people and travel the world for free.

Motivation: Meet up once more with his childhood friend; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Criminal record, Adventurer. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Henry Gentry, Male Human Wizard 6
Medium (5'4") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Aym Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her green robe. She is physically well-built. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is overprotective of those who hire her services. She cannot resist a sob story and will often dote over anyone who has one.

History: Aym was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She then took over the family business and is one of the better Slave Trader for hire.

Motivation: Balancing her hectic life and new Slave Trader responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Guardian, Job, Adventurer. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Aym Joy, Female Tiefling Cleric 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 7 (-2)11 (+0)
Skills Animal Handling +1, Athletics +6
Senses Passive Perception 8
Languages Common, Aquan, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. She has dyed her greying bronze crest a little too much giving a sharp bronze color. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Stylist. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She worked as a nervous Stylist and found it very stressful. She has worked as a Stylist like her mother before her.

Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern

Ideals: Artistic. Bonds: Job, Family, Religious, Enemies. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Synthrin Norixius, Female Dragonborn Expert 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Darkwood Shield. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs

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