Alain Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of luck around her neck, and a greatsword on her belt. She wears her golden hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also has developed a complete distrust of the Unemployed profession.
History: She was born to loving parents in a slum to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: Expand her business; and further expansion of business
Ideals: Fighting. Flaws: Greedy. Bonds: Poor, Job. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Violet garnet (1600 gp). Malachite (5 gp). Rhodochrosite (5 gp). 1 Minor magic item.
Melech Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his chestnut hair down. His silver eyes peer out from beneath his top black hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Melech was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Antagonistic, Racist, Insane. Bonds: Military, Job. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 68 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Jet (90 gp). 1 Minor magic item.
Ilde Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears a worn and beaten armor. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, she prefers to meditate than take action. A true patriot, Ilde would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Ilde was born the youngest of three triplets. Ilde abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent father.
Ideals: Disciplined. Flaws: Insane. Bonds: Military, Family, Adventurer. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 300 pp. Golden yellow topaz (900 gp). Jet (160 gp). Peridot (40 gp). Malachite (4 gp). Chrysoprase (40 gp). Fire opal (1600 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.
Dagger Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a well pressed and immaculate suit (or dress). His fur is yellow and curly. His hazel eyes dart from person to person.
Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety.
Ideals: Professionalism. Flaws: Fearful, Disease. Bonds: Poor. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 15)
Armor Class 10
Hit Points 67 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 8000 gp. Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


