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NPC Generator

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Advanced [show]


Driindar Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'7" western woman, she dresses in black turtlenecks beneath a tan coat with green slacks. Her crest is scarlet and very short. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Driindar does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She wants nothing more than to rejoin the army; and she wants revenge against gnolls

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Driindar Baharoosh, Female Dragonborn Commoner 6
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)15 (+2) 12 (+1)16 (+3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. Hematite (6 gp). Chalcedony (40 gp). Moonstone (40 gp). Smoky quartz (40 gp). 1 Full Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Morkral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" eastern man, he usually wears his brown robe and has his lance always slung over his shoulder. He keeps his long blonde hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: He is unsatisfied with his job.

Flaws: Insane. Bonds: Job, Criminal record, Immigrant, Family. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Morkral Rakankrak, Male Dwarf Expert 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 103 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 20 (+5)14 (+2) 12 (+1)10 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Violet garnet (1400 gp). Lapis lazuli (15 gp). Zircon (80 gp). 1 Minor magic item.


Social Check DCs


Orianna Grief, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her whole body is exceptionally muscular. Her long white hair is drawn into a two foot long braid. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the west. The war was a terrible time for her, and Orianna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the west, certain she would find work there.

Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Orianna Grief, Female Tiefling Adept 6
Medium (4'9") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 gp. Onyx (60 gp). Bloodstone (60 gp). Amethyst (80 gp). 1 Minor magic item.


Social Check DCs


Bendoo Stanley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of magic on her torso. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly black, has prominent grey streaks. Her gray eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She got into the Interpreter business at a young age. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bendoo took refuge in the large cave and found the beat up spear and armor she uses now. She inherited the family business which she has now maintained for 10 years.

Motivation: She is unsatisfied with her job.

Ideals: Logical. Bonds: Job, Nature. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Bendoo Stanley, Female Half-Orc Rogue 4
Medium (5'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 23000 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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