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NPC Generator

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Advanced [show]


Rezena Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears just a green suit, and she perpetually has her morningstar ready. Her crest, while still mostly brass, has prominent grey streaks. Her gold eyes dart from person to person.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.

History: Rezena was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Job, Nature. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Rezena Umbyrphrael, Female Dragonborn Paladin 4
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Sybil Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her silver hair is still thick. She has a dull look in her gray eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sybil is combative with any and all who dare try her patience in the slightest.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is searching for what she claims is her rightful reward.

Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day

Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Sybil Tao, Female Half-Elf Adept 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 4000 sp. Tourmaline (160 gp).


Social Check DCs


Halimath Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor, and he perpetually has his rapier ready. With bright chestnut hair and a scraggly beard. He has blue eyes and a yellow hat with a tan feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: Halimath was born the youngest of three triplets. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a slave trader and was forced into it by his family

Ideals: Fighting, Gifted. Bonds: Job, Family, Adventurer. Occupation: Slave Trader

Voice: Loud with bravado

Attributes [hide]

Halimath Staurheim, Male Half-Elf Aristocrat 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs


Quick Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy black fur. His eyes are yellow and catlike.

Personality: Calm and collected, he is a well trained Fisher. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Quick is combative with any and all who dare try his patience in the slightest.

History: When he was but 4 years old his parents immigrated from the north. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Quick's father didn't care for him much, and the feeling was mutual. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a cartwright again

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Quick Of Ebony, Male Tabaxi Wizard 4
Medium (6'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs

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