Lorilla Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears skinny pants and wears a tan and black robe with the hood down. With wild white hair. Her fierce hazel eyes like to dwell on things.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is frequently practicing swordplay.
History: She got into the Brewer business at a young age. Her mother took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants nothing more than to rejoin the army.
Bonds: Poor, Job, Military, Nature, Adventurer. Occupation: Brewer
Voice: Voice breaks
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 8000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Orryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He has styled his silver hair well, parting it to the right. He has gleaming, smiling amber eyes.
Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Orryn took refuge in the large cave and found the beat up longsword and armor he uses now. He hasn't been sleeping well lately.
Motivation: He is content; and to get a good night's sleep
Flaws: Impulsive, Forgetful, Insomniac, Mundane. Bonds: Rich, Nature. Occupation: Scribe
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Semyaza Rise, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is dressed in a clean black cloak covering her clean studded leather. Her clothes are grease stained in places. Her hair is cut close to her head. Her fierce white eyes like to dwell on things.
Personality: She snorts whenever she laughs or is feeling confident. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Semyaza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: PTSD. Bonds: Poor, Immigrant, Job. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Red garnet (120 gp).
Greethen Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His red crest is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Greethen grew up listening to his father's many stories. When Greethen reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: He has a crush on the local Marshal; and he's in love
Ideals: Fighting, Gifted. Bonds: Adventurer, Military, Has a crush. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 19 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 1300 gp. Red-brown spinel (120 gp). Fire opal (1000 gp). Obsidian (4 gp). Zircon (30 gp). Moonstone (30 gp). Lapis lazuli (4 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


