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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veloptima Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'6". She wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her hair is always cut to a buzz. Her eyes are hazel and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Veloptima grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Veloptima. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy, Forgetful. Bonds: Military, Criminal record. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Veloptima Scheppen, Female Gnome Sorcerer 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 28000 sp.


Social Check DCs


Uraim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a brown suit. He has a small bristly mustache and wavy brown hair. His hazel eyes peer out from beneath his feathered brown hat.

Personality: Uraim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Artistic, Logical. Bonds: Rich, Slave, Adventurer. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Uraim Glanhig, Male Dwarf Expert 5
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Alexandrite (300 gp). Amethyst (60 gp). Eye agate (13 gp).


Social Check DCs


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, his parents were killed by a dire rats raid, leaving Oblar alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Optimist, Gifted. Bonds: Poor, Enemies. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Oblar Stoutman, Male Halfling Druid 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1 Minor magic item.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length chestnut hair. He has several tiny emerald earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He would rather hide behind his crafts than deal with other people.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his brother's freedom.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Rich, Family, Adventurer. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Gerald Haley, Male Human Fighter 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 14
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs

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