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NPC Generator

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Advanced [show]


Quelenna Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, constantly wearing a tan suit, green shirt, and tan tie. Her hair, while still mostly brown, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Shy, Hedonist. Bonds: Military. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Quelenna Xistsrith, Female Elf Aristocrat 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Nalral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a grey suit, red shirt, and blue tie, he is not a threatening figure. He wears his white hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. Nalral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son; and meet up once more with his childhood friend

Flaws: Antagonistic, Lazy. Bonds: Nature, Adventurer, Family. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Nalral Hammerstone, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 40 gp.


Social Check DCs


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair, while still mostly black, has prominent grey streaks. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Bonds: Rich, Guardian, Military, Nature, Slave. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frederick Wellington, Male Human Monk 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 17 (+3)10 (+0)
Skills Arcana +5, Athletics +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 2700 gp. Moonstone (20 gp). Obsidian (8 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bathin Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. He carries a battered dagger and tarnished flail as well. He has dyed his greying blue hair a little too much giving a sharp blue color. His gold eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east. In his 15th year, his parents were killed by a brigands raid, leaving Bathin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many brigands want him driven away

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Bathin Judgment, Male Tiefling Druid 5
Medium (6'7") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 6 (-2)12 (+1)
Skills Animal Handling +1, History +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Rock crystal (20 gp).


Social Check DCs

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