Pelaios Speed, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries a battered mace and tarnished falchion as well. His silver hair, when down, is lengthy. His gold eyes are slightly larger than normal.
Personality: Pelaios wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is a great chef.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has never given up on his music dream.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Fighting, Disciplined, Gifted, Artistic. Bonds: Job, Enemies. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Makaria Open, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She carries with her a set of sickles on her belt, each one with a sapphire on the hilt. She has styled her silver hair well, parting it to the left. She has several tiny sapphire earrings on each ear.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She invites people to come help in her community garden.
History: She was born to a criminal king-pin and mafia family Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After months of barely getting by, Makaria managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Philantrophist. Flaws: Sensitive. Bonds: Rich, Criminal record. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 80 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Gold and topaz bottle stopper cork (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).
Tordrid Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'2" western woman, she has the majority of her body covered in plate. Her chestnut hair, when down, is lengthy. Her eyes are brown and catlike.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tordrid fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and to get a good night's sleep
Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Family. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 390 gp.
Frouse Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing a long, blue cloak. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Frouse enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Nature, Criminal record. Occupation: Dilettante
Voice: Smooth and feminine
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Deep blue spinel (300 gp). Tourmaline (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!


