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NPC Generator

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Advanced [show]


Dentratha Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants. Her rusty crest has been sun bleached extensively. Her red eyes are slightly larger than normal.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has all her life been fascinated with poetry.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dentratha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and someone believes her a fraud

Ideals: Artistic, Fighting. Flaws: Disease. Bonds: Job, Enemies. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Dentratha Wystongjiir, Female Dragonborn Monk 2
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1000 cp.


Social Check DCs


Hethress Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a black coat over a violet low-cut shirt, and a Stetson hat upon her head, she is not a threatening figure. She wears her copper crest down. She has gold eyes and a black hat with a violet feather.

Personality: Eccentric and domineering, Hethress will drive conversation. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She then took over the family business and is one of the better Doctor for hire.

Motivation: She's repulsed by the PC; and a rival would like her out of the picture

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Hethress Mohradyllion, Female Dragonborn Paladin 7
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 8 (-1)14 (+2) 9 (-1)18 (+4)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Moonstone (40 gp).


Social Check DCs


Curran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears red trousers with green and white striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Halflings.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Curran took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom

Flaws: Selfish, Racist. Bonds: Poor, Slave, Nature. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Curran Goldfound, Male Halfling Warlock 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morana Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" northern woman, she wears grey leather gloves, a grey jacket, and tight pants. Her white hair is braided into rings. Her fierce hazel eyes like to dwell on things.

Personality: Calm and collected, she is a well trained Locksmith. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Shepherd, but she got bored and became a Locksmith. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and she is unsatisfied with her job

Ideals: Logical. Flaws: Fearful, Secretive. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Morana Ungart, Female Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 10 (+0)7 (-2)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 260 gp. Moonstone (60 gp). Hematite (8 gp).


Social Check DCs

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