Felosial Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is well dressed, but even with her fine clothing she looks run-down. Her silver hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: Stoic and calm, she prefers to meditate than take action. She always tries to repair and not replace. It was this mentality that drove her into the Doctor business.
History: Felosial was born in the south. At a young age she loved to build and create. Felosial was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Athletic, Disciplined, Persistence, Philantrophist. Bonds: Religious. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1500 sp.
Quilla Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. She wears a deerstalker hat to cover her moderate length brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has dedicated herself to building a better trade route.
Motivation: To settle down with her crush; and she's looking for her big break
Ideals: Optimist. Bonds: Criminal record, Rich, Adventurer, Has a crush. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Anne Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her blonde hair is lengthy. She has a tattooed face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in a small village she learned the ways of the warrior from her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her brother recently and the two have been together since.
Motivation: Wants to raise her children well; and she feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Rich, Family. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 38 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Elven, Goblin, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp.
Rimmon Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He carries with him a set of kukris, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair down. His gold eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is greedy; and a rival would like him out of the picture
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Poor, Slave. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 70 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Draconic, Infernal
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 2000 gp. Banded agate (13 gp). Amber (160 gp). Hematite (13 gp). Bloodstone (20 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

