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Pyra Dread, Female Tiefling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long blue hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She is fixated on the number 61. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of a Cartwright, who enjoyed hunting, Pyra was taken on many hunting expeditions. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Insane, Forgetful. Bonds: Rich, Nature, In love. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Pyra Dread, Female Tiefling Cleric 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Graeme, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears bulky brown painted plate armor. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Juliana will drive conversation. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Juliana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Juliana and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Juliana discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Juliana fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Flaws: Insane, Disease, Insomniac. Bonds: Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Juliana Graeme, Female Human Paladin 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 68 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Windy Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. She has styled her cinnamon fur well, parting it to the left. Her eyes, though not visible through her cowl, are copper.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Carpenter in town.

History: Gifted from a young age, Windy studied abroad. In her 12th year, her parents were killed by a giants raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Windy was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Regain custody of her son; and doesn't want to be a carpenter and was forced into it by her family

Ideals: Disciplined, Gifted. Bonds: Job, Enemies, Family. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Windy Of Wine, Female Tabaxi Rogue 19
Medium (5'8") Tabaxi, Neutral Good (CR 19)
Armor Class 10
Hit Points 86 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 5d8+0, Ranged +6 / 5d8+0, Grapple +0

Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1200 gp). Gold music box (2000 gp). Silver comb with moonstones (400 gp). Old masterpiece painting (2300 gp). Old masterpiece painting (2300 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (800 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Major magic item.


Social Check DCs


Cask Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. He has wavy brown fur. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Emotional, Impulsive. Bonds: Nature. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Cask Of Spirit, Male Tabaxi Monk 3
Medium (5'3") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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