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NPC Generator

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Advanced [show]


Shane Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of monstrous two handed axes on his belt, each one with a emerald on the hilt. He wears his hair in dreadlocks. His green eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shane is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Philantrophist, Justice, Entrepeneur. Bonds: Mentor. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Shane Emsworth, Male Human Wizard 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 54 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 3d8-3, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1100 gp.


Social Check DCs


Arannis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Arannis Ilphelkiir, Male Elf Monk 4
Medium (5'4") Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Adrik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A powerful necromancer made him what he is. Adrik was born on a far southern desert where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Disciplined, Fighting. Bonds: Immigrant, Nature, Mentor. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Adrik Durthane, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp. 2 Thunderstones.


Social Check DCs


Kansif Whitby, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. She has moderate length red hair. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: A powerful brothel owner made her what she is. Through the years after Kansif was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Kansif's father didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and she's repulsed by the pc

Flaws: Shy, Antagonistic, Secretive. Bonds: Mentor, Job. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Kansif Whitby, Female Half-Orc Monk 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. Large well-done wool tapestry (500 gp). A roughly beaten golden orb (60 gp). Solid gold idol (1200 gp).


Social Check DCs

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