Sethrekar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His crest is cut close to his head. He has red eyes and a black hat with a pastel feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Engraver, who enjoyed hunting, Sethrekar was taken on many hunting expeditions. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Sethrekar began to lead the lost caravan. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and retire the richest man in the east
Ideals: Entrepeneur. Bonds: Rich, Guardian, Nature, Enemies, Job. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Bricklayer. His black hair, when down, is lengthy. He is baby faced.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Bricklayer business at a young age. Through the years after Orryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orryn's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 52 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp).
Windy Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts, and she perpetually has her trident ready. Her cinnamon fur is thinning but still full. She has gleaming, smiling amber eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is harsh and unforgiving.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and to find somewhere to settle down
Ideals: Fighting, Entrepeneur. Flaws: Mundane, Antagonistic. Bonds: Military. Occupation: Adventurer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 47 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 9000 sp. Violet garnet (700 gp). Blue quartz (4 gp). Pink pearl (60 gp).
Sun Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears brown cloth garments or leather armor. She is physically well-built. Her black fur is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is wracked by social anxiety.
Ideals: Entrepeneur. Flaws: Insomniac, Mundane, Fearful. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
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