Cressel Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky green painted plate armor and is in decent physical shape. His hair is brown and curly. His silver eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a brothel owner, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Disciplined, Justice. Bonds: Mentor, Criminal record, Has a crush. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 14)
Armor Class 10
Hit Points 123 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 1200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Knight uniform. His brown hair is smooth and relatively long. His eyes are likewise blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.
Motivation: A strong sense of loyalty to Tabaxi people; and an old rival family wants him found
Flaws: Racist. Bonds: Job, Military, Rich, Family. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 3000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Sapphire pendant on gold chain (1900 gp). A necklace of small pink pearls (3000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.
Rael Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in a clean blue cloak covering his clean studded leather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.
Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Rich, Job. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 43 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 2000 gp. Moonstone (20 gp). Freshwater pearl (8 gp). Lapis lazuli (8 gp). Alexandrite (1100 gp). Smoky quartz (20 gp). Amber (160 gp). Smoky quartz (20 gp). Deep green spinel (160 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pirithin Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple pastel line shooting up and back down. He is bristling with hidden weapons, mostly whips and daggers. He keeps his red hair in a flapper bob. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To end his boredom; and a rival would like him out of the picture
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. Freshwater pearl (12 gp). Moss agate (12 gp). Deep blue spinel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!

