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NPC Generator

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Advanced [show]


Purban Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His tied-back hair is auburn. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can't help but pocket interesting objects he comes across

History: Purban was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the east, certain he would find work there.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Optimist. Bonds: Criminal record, Family, Immigrant. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Purban Jamjar, Male Halfling Wizard 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She has wavy white hair. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Gurdis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Someone believes her a fraud; and she's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Military, Criminal record, Enemies. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Gurdis Strongheart, Female Dwarf Adept 3
Medium (4'0") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 16 (+3)6 (-2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Dalgal Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey pants and tee shirts. His hair is long and white with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Painter

Voice: Old Prospector

Attributes [hide]

Dalgal Frostbeard, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp.


Social Check DCs


Bethrynna Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her white hair in a flapper bob. This green eyed westerner is not easily forgotten.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born at the edge of vast plains. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of illithids; and revenge

Flaws: Shy, PTSD. Bonds: Rich, Has a crush, Nature, Enemies. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Bethrynna Erenaeth, Female Elf Fighter 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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