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NPC Generator

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Advanced [show]


Randal Compton, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his greataxe, and he perpetually has his greataxe ready. His hair is silver and very short. His eyes, though not visible through his cowl, are gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Randal's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's attracted to the pc

Ideals: Fighting, Pacifist. Flaws: Antagonistic, Disease. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Randal Compton, Male Human Commoner 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Vrondiss Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Sage. His rusty crest is still thick. He has gleaming, smiling red eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: The child of a Carpenter, who enjoyed hunting, Vrondiss was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Optimist, Professionalism. Bonds: Immigrant, Nature, Slave, Adventurer. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Vrondiss Umbyrphrael, Male Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 13000 sp. Deep blue spinel (600 gp). Hematite (13 gp). Clear bright green emerald (2000 gp). Red-brown spinel (150 gp). Violet garnet (600 gp). Eye agate (13 gp). Rhodochrosite (13 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple violet robe with tan stripes complete with hood. He is bristling with hidden weapons, mostly kukris and swords. He wears his chestnut hair up. He wears a mask on his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His religion dominates his actions; and to find somewhere to settle down

Ideals: Justice. Flaws: Mundane. Bonds: Criminal record, Religious, Enemies. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Gilbert Accord, Male Half-Elf Wizard 3
Medium (5'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnoll, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quelenna Fasharash, Female Elf [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light blue in addition to tight pants. She is muscular with a powerful set of arms. She has a very tight haircut. Her fierce green eyes like to dwell on things.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in a small forest village. Her mother was a soldier and died while she was still young. Quelenna was left her mother's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break

Ideals: Justice. Bonds: Job, Nature, Military, Adventurer. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Quelenna Fasharash, Female Elf Warlock 8
Medium (4'10") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)7 (-2) 10 (+0)7 (-2)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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