Caramip Reese, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in earthy colors with a blue and pastel handkerchief worn on her left side. She has wavy red hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has had some formal singing training, and achieved minor success. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and retire the richest woman in the east
Ideals: Gifted, Artistic, Entrepeneur. Flaws: Sensitive. Bonds: Religious. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Fiery yellow corundum (1200 gp). 1 Minor magic item.
Ilga Leighton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a white cloak and cross-gartered brown stockings. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her brown hair is slicked back into a classic pompadour. Her eyes are a pleasant gray.
Personality: She snorts whenever she laughs or is feeling confident. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Guard father left her crippled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Ilga was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She loathes her own lifestyle; and a deep hatred of gnolls
Flaws: Disease, Depressed. Bonds: Rich, In love, Enemies. Occupation: Sellsword
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 800 sp.
Heather Tyndall, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a grey cloak and cross-gartered tan stockings. She has styled her red hair well, parting it to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Heather will drive conversation. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp.
Trail Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing the road beaten gear of a warrior. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She keeps her lavender fur in a pixie cut. She has blue eyes and a pastel hat with a white feather.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Rich, Immigrant, Job. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 160 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

