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Advanced [show]


Shifting Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. Her brown fur is knotted and matted. Her blue unseeing eyes seem to look past you.

Personality: She is a Doctor first and foremost. She believes firmly that knowledge should be universal. She works hard and plays hard.

History: Born in the north her family was never financially stable. A freak accident while working with her Seamstress mother left her crippled. She has worked as a Doctor like her mother before her.

Motivation: She is unsatisfied with her job.

Ideals: Entrepeneur. Flaws: Disease, Hedonist. Bonds: Job, Poor. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Shifting Shore, Female Tabaxi Wizard 8
Medium (5'8") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Insight +6
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1400 gp. Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Valida Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise amber.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Valida grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valida. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and she loathes her own lifestyle

Ideals: Optimist. Flaws: Insane, Mundane, Depressed. Bonds: Criminal record. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Valida Lutgehr, Female Dwarf Sorcerer 10
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 90 pp. Azurite (4 gp). Deep blue spinel (200 gp). Amber (50 gp). Blue star sapphire (1500 gp). Eye agate (4 gp). Amethyst (50 gp). Deep blue spinel (200 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veloptima Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who sports blue clothing, slightly heavier than average wear. She sports white long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She can't help but pocket interesting objects she comes across

History: She was born in the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: Sabotage a competitor; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Veloptima Bafflestone, Female Gnome Aristocrat 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 80 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)17 (+3) 8 (-1)16 (+3)
Skills Acrobatics +4, Athletics +7
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Sylvan, Draconic
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +7

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (100 gp). Solid gold idol (400 gp). Sapphire pendant on gold chain (2800 gp). Carved bone or ivory statuette (40 gp). Jeweled electrum ring (3000 gp). Gold dragon comb with red garnet eye (1700 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Silver ewer (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Reid, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak. He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people

Flaws: Antagonistic, Fearful, Racist. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Guy Reid, Male Human Ranger 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 18 (+4)10 (+0)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. White pearl (100 gp).


Social Check DCs

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