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NPC Generator

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Advanced [show]


River Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a feathered hat to cover his moderate length red fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, River has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle.

Flaws: Insane, Depressed, Antagonistic, Disease. Bonds: Poor. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

River Of Clay, Male Tabaxi Barbarian 14
Medium (5'9") Tabaxi, Neutral Evil (CR 14)
Armor Class 13
Hit Points 108 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Perception +8, Persuasion +7
Senses Passive Perception 17
Languages Common, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Solid gold idol (500 gp). 1 Medium magic item.


Social Check DCs


Mardnab Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of daggers on her belt, each one with a aquamarine on the hilt. She has slicked back red hair. This brown eyed northerner is not easily forgotten.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Mardnab is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Mardnab was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Body Guard. She has been saving her money to try and buy her brother's freedom.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Entrepeneur, Fighting, Impeccable. Bonds: Family, Job. Occupation: Body Guard

Voice: Low range voice

Attributes [hide]

Mardnab Miggledy, Female Gnome Adept 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Akmen Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear black pants and tee shirts. He has done his best to style his black hair to look like a famous performer. This white eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. A gifted student he started as a Laborer, but he got bored and became a Sage. He now mingles about in high society.

Motivation: To clean up the streets; and balancing his hectic life and new sage responsibilities is difficult

Flaws: Antagonistic, Shy. Bonds: Rich, Job, Guardian. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Akmen Entropy, Male Tiefling Monk 8
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)7 (-2) 15 (+2)19 (+4)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 300 gp. A necklace of small pink pearls (3000 gp). A necklace of small pink pearls (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Solid gold idol (1000 gp).


Social Check DCs


Harvest Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white fur is lengthy and is close to two feet long. She has several tiny amber earrings on each ear.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Regain custody of her daughter; and money/treasure

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Rich, Family. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Harvest Grass, Female Tabaxi Ranger 5
Medium (4'8") Tabaxi, Neutral Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Everburning torch.


Social Check DCs

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