Abad Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black tunic with blue highlights, and long yellow pants that bunch up around his shoes. He carries a battered whip and tarnished longbow as well. His hair is blue and curly. He has black eyes.
Personality: Eccentric and domineering, Abad will drive conversation. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Fighting, Extrovert, Optimist. Flaws: Disease. Bonds: Rich, Family. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 20 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Red-brown spinel (40 gp). Golden yellow topaz (1000 gp).
Spear Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear brown tank tops with violet pants. He keeps his long yellow fur kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a desert tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Athletic, Impeccable. Bonds: Poor, Nature, Military. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 29 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp. Tiger eye turquoise (4 gp). Smoky quartz (50 gp). Jet (110 gp). Blue quartz (4 gp). 1 Minor magic item.
Calcitro Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Slave Trader uniform. He carries with him a set of kukris on his belt, each one with a amber on the hilt. He has moderate length chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Slave Trader.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Job, Rich. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1600 gp. 1 Minor magic item.
Eridred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey shirt with thin white vertical stripes and black pants, and sports empty pouches on her belt. She has shaved her head bald. Her eyes, though not visible through her cowl, are violet.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise she seems alert and responsive.
History: Eridred was born in the south. At a young age she loved to build and create. While studying, she fell in love. They married and had a son. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and nothing but the best is good enough for her
Ideals: Impeccable, Professionalism, Persistence. Flaws: Greedy. Bonds: In love. Occupation: Beggar
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 220 gp. Hematite (9 gp). Star rose quartz (80 gp). Hematite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!

