Raam Luck, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear black tank tops with violet pants. He sports a flattop hair cut. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Mayor in town.
History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and to be a slave trader again
Flaws: Cynical. Bonds: Immigrant, Poor, Job, Nature. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. Alexandrite (1000 gp). Hematite (9 gp).
Three In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her cinnamon fur down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted from career to career and currently works as a Mayor.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new mayor responsibilities is difficult
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Job. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Aura Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She has a large brown mantle and cape that has been intricately interwoven into her grey robe. She keeps her yellow fur in a pixie cut. Her eyes are green and catlike.
Personality: Aura is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.
History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.
Motivation: To clean up the streets; and her spouse's relatives view her with great suspicion
Ideals: Extrovert. Flaws: Shy. Bonds: Military, Family, Guardian. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 3000 cp.
Smoking Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a pastel suit. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Smoking hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He believes the world needs to unite to get rid of brigands once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Interpreter father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against brigands.
Ideals: Artistic. Flaws: Insane, Disease. Bonds: Enemies, Immigrant. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 36 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1800 gp. White pearl (60 gp). Sard (80 gp). Iolite (80 gp). Hematite (9 gp). Tourmaline (60 gp). Lapis lazuli (9 gp). Eye agate (9 gp). Blue star sapphire (1600 gp).
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