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NPC Generator

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Advanced [show]


Manea Art, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. She keeps her long blue hair kept up in a rat tail. Her silver eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. She left for the east, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she seems to be bored by most things

Flaws: Shy, Mundane. Bonds: Immigrant, Rich, Enemies. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Manea Art, Female Tiefling Warrior 8
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)7 (-2) 13 (+1)19 (+4)
Skills Athletics +4, Intimidation +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +7

Possessions: 1200 gp.


Social Check DCs


Hupe Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He became a Architect soon after.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Persistence, Professionalism. Bonds: Rich, Job, Family. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Hupe Wildcloak, Male Halfling Sorcerer 5
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 500 gp.


Social Check DCs


Umpen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Adventurer.

Motivation: A deep hatred of illithids; and sabotage a competitor

Flaws: Shy. Bonds: Enemies, Military, Job. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Umpen Miggledy, Male Gnome Expert 9
Small (3'2") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 16 (+3)15 (+2)
Skills Perception +6, Religion +7
Senses Passive Perception 17
Languages Common, Gnome, Dwarven, Halfling, Druidic, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 140 pp. Old masterpiece painting (1300 gp). An abacus with copper, silver and gold markers (70 gp). An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length orange fur. His eyes are likewise amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of northern immigrants he idolized his mother. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Gifted. Bonds: Immigrant, Adventurer. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Five Of Spirit, Male Tabaxi Fighter 8
Medium (6'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)10 (+0) 7 (-2)14 (+2)
Skills Persuasion +5, Stealth +7
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: Jasper (50 gp). Jasper (50 gp). Blue quartz (14 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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