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NPC Generator

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Advanced [show]


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has moderate length auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Halfling compassion; and expand her business

Ideals: Fighting, Optimist, Justice. Flaws: Racist. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Sarah Ainsworth, Female Human Cleric 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp. Coral (50 gp).


Social Check DCs


Ronobe Pandaemonium, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears just a black suit. She has black hair. She has white eyes and a black hat with a blue feather.

Personality: Eccentric and domineering, Ronobe will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Interpreter business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor

Ideals: Extrovert, Impeccable. Flaws: Forgetful. Bonds: Job, Rich. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Ronobe Pandaemonium, Female Tiefling Commoner 6
Medium (5'10") Tiefling, Lawful Good (CR 6)
Armor Class 8
Hit Points 3 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 6 (-2)17 (+3) 17 (+3)18 (+4)
Skills Animal Handling +6, Deception +7
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He has a penchant for wearing a ring with an oversized topaz on his right hand. His fur is short and black. His eyes, though not visible through his cowl, are blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Rich, Has a crush, Adventurer. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Lone In the Wind, Male Tabaxi Druid 4
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +0, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 1 Minor magic item.


Social Check DCs


Rurik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey coat over a black low-cut shirt, and a Stetson hat upon his head. His silver hair has been sun bleached extensively. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Rurik hails from a village terrorized by giants. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Athletic, Joker. Bonds: Enemies, Nature, Family. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Rurik Fallack, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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