Ilanis Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and brown handkerchief worn on her left side. She carries with her a set of swords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her golden hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She comes from a rich northern family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Actor for hire.
Motivation: She loathes her own lifestyle; and to be a doctor again
Ideals: Fighting, Justice. Flaws: Antagonistic, Depressed. Bonds: Rich, Job. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Sylvan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Greethen Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a green and violet handkerchief worn on his left side. He has moderate length red crest. His eyes are likewise gold.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He desires power and/or immortality.
Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Baker
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 18)
Armor Class 12
Hit Points 127 (18d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4
Possessions: 8000 gp. Moonstone (30 gp). Chrysoprase (30 gp). Rich purple corundum (1200 gp). Black pearl (800 gp). Aquamarine (800 gp). Carnelian (30 gp). Freshwater pearl (7 gp). Onyx (30 gp). Violet garnet (800 gp). Star rose quartz (30 gp). 1 Major magic item.
Darrow TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly golden, has prominent grey streaks. His eyes are likewise gray.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is lazy and tries to find solutions quickly.
History: Darrow hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He wants revenge against gnolls.
Ideals: Athletic, Fighting. Flaws: Lazy. Bonds: Rich, Enemies. Occupation: Butcher
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -1 / 2d6-4, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Just what you see.
Helja Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her golden hair is cut short. Her green eyes dart from person to person.
Personality: She dislikes all the random violence that takes place in the north. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in the north to a Herbalist, Helja learned a great deal about her father's area of expertise. She worked as a nervous Herbalist and found it very stressful. Some 10 years later her spouse died after the birth of her son. Heartbroken, Helja never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Pacifist. Bonds: Family, Job, In love, Criminal record. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

