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NPC Generator

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Advanced [show]


Druuk Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a green scarf. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He has moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Druuk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Mentor, Religious. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Druuk Ryland, Male Half-Orc Fighter 1
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Nature +4, Stealth +1
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. His black hair is knotted and matted. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: When he was but 5 years old his parents immigrated from the south. After coming to the age of reason, Frouse took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he would like to get married and retire

Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Poor, Immigrant. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Frouse Horcusporcus, Male Gnome Monk 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Windy Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Fortune-teller does. He keeps his long lavender fur kept up in a rat tail. His copper eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Windy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Windy Of Winter, Male Tabaxi Rogue 12
Medium (6'0") Tabaxi, Chaotic Good (CR 12)
Armor Class 12
Hit Points 33 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Aquamarine (1200 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a green coat over a yellow low-cut shirt, and a Stetson hat upon her head. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her long silver hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Sekhmet was born in the east. At a young age she loved to build and create. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.

Motivation: She is greedy; and balancing her hectic life and new shepherd responsibilities is difficult

Ideals: Persistence. Flaws: Addict, Insane. Bonds: Rich, Job. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Sekhmet Calm, Female Tiefling Aristocrat 4
Medium (5'1") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Carnelian (70 gp). Chalcedony (70 gp). Citrine (70 gp). Aquamarine (1100 gp).


Social Check DCs

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