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NPC Generator

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Advanced [show]


Kite Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is bristling with hidden weapons, mostly shields and halberds. He has cinnamon fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Joker. Flaws: Insomniac, Selfish. Bonds: Criminal record. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Kite Timber, Male Tabaxi Cleric 11
Medium (5'7") Tabaxi, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 15 (+2)13 (+1)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 310 pp. 1 Minor magic item.


Social Check DCs


Beast Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. Her red fur is heavily combed to the left. This green eyed westerner is not easily forgotten.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to loving parents in a slum to the west. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Opinionated, Gifted. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Beast Grass, Female Tabaxi Fighter 8
Medium (5'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 38 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)15 (+2) 8 (-1)12 (+1)
Skills Investigation +5, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Eloise Browning, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is long and auburn with streaks of black, and is pulled back with small brown clips. Her green unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: Disease. Bonds: Religious, Criminal record, Adventurer, Job. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Eloise Browning, Female Human Commoner 3
Medium (4'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Maiathah Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is kept up in a ponytail inside a small hat. Her eyes are likewise green.

Personality: She is fixated on the number 95. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She believes the world needs to unite to get rid of brigands once and for all.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Maiathah was left her mother's suit of armor and trained in its use and care. She has achieved small success as a Layabout.

Motivation: She is terrified, and will act out of fear; and sabotage a competitor

Flaws: Insane, Fearful. Bonds: Enemies, Military, Job. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Maiathah Ostoroth, Female Elf Cleric 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs

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