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NPC Generator

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Advanced [show]


Ovina Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. She wears her silver hair up in a very large beehive style do. She has a dull look in her green eyes.

Personality: Always inclined to offer people food she seems plenty friendly. Around other people she will do her best to conceal her emotions and appear jolly.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered singing. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and meet up once more with her childhood friend

Ideals: Philantrophist, Artistic, Persistence. Flaws: Shy. Bonds: Adventurer. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Ovina Bloodkith, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 220 gp.


Social Check DCs


Chenna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair, while still mostly silver, has prominent grey streaks. This hazel eyed northerner is not easily forgotten.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Chenna grew up listening to her mother's many stories. She worked as a nervous Knight and found it very stressful. She's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Retire the richest woman in the north; and she wants to meet her childhood hero

Ideals: Entrepeneur, Optimist, Logical. Bonds: Adventurer, Job. Occupation: Knight

Voice: Whispers

Attributes [hide]

Chenna Warmwater, Female Halfling Paladin 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Pelt Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. He wears a feathered hat to cover his moderate length brown fur. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is used to getting what he wants. In part because he is a meticulous planner.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern

Ideals: Athletic, Professionalism, Gifted, Impeccable. Bonds: Job. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Pelt Of Clay, Male Tabaxi Wizard 8
Medium (6'10") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1200 gp. Black pearl (1400 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Jheri Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She carries a battered club and tarnished bastard sword as well. Her red crest is drawn into a tight pony tail with a cross scrunchie. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: From birth she was tutored by a cruel and relentless mentor. Jheri liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Mentor, Nature. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Jheri Tiammanthyllish, Female Dragonborn Warrior 3
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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