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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cecily Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman very much looks the part of a Bricklayer. She keeps her brown hair in a pixie cut. Her violet eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Cecily will drive conversation. She is an amazing painter.

History: She was born in the south, but her parents moved at a very young age to the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Gifted. Bonds: Job, Immigrant, Military. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Cecily Eastaughffe, Female Human Wizard 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Sarah Gyula, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. Sporting a brown mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.

Personality: Always inclined to offer people food she seems plenty friendly. Animals are drawn to her, and she is able to talk to them.

History: Sold as a small child to a necromancer, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Sarah was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist, Gifted. Bonds: Slave, Mentor, Religious. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Sarah Gyula, Female Human Adept 8
Medium (5'1") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 3 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)6 (-2) 16 (+3)11 (+0)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 12000 sp.


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with small hat. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Immeral is combative with any and all who dare try his patience in the slightest.

History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Justice. Flaws: Depressed. Bonds: Job, Family, Poor. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Immeral Ethanasath, Male Elf Expert 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Seebo Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy tan pantaloons and a grey scarf. His hair is always cut to a buzz. He has hazel eyes.

Personality: Calm and collected, he is a well trained Tailor. He plays an instrument quite well.

History: Born to a pair of adventurers, Seebo grew up listening to his father's many stories. His father was a soldier and died while he was still young. Seebo was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Job, Adventurer, Military. Occupation: Tailor

Voice: German accent

Attributes [hide]

Seebo Raulnor, Male Gnome Aristocrat 3
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics -1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Moss agate (15 gp).


Social Check DCs

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