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NPC Generator

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Advanced [show]


Clerebold Kinsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He sports grey clothing, slightly heavier than average wear. His blonde hair is slicked back into a classic pompadour. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Guard for hire.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Kinsley, Male Human Sorcerer 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)7 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Marastyr Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is red and curly. Her eyes, though not visible through her cowl, are gray.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a necromancer, Marastyr was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the east was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to get laid; and to reunite with her old friends

Flaws: Shy. Bonds: Has a crush, Adventurer, Mentor, Immigrant. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Marastyr Goldfinder, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 20 pp. Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Oolah Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is physically well-built. Her auburn hair is thinning but still full. Her eyes are green and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a minor phobia of water and hates getting wet.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and many gnolls want her driven away

Flaws: Shy, Fearful, Antagonistic. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Oolah Pinkerton, Female Half-Orc Ranger 7
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +6, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Druidic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Ansley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She tends to wear a large brown jacket. Beneath her clothing is a huge mess of scar tissue. Her golden hair, when down, is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She hates giants. She views them as having robbed her home of its proper glory. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Gardener, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Bonds: Slave, Enemies, Criminal record, Poor, Adventurer. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Joan Ansley, Female Human Bard 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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