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NPC Generator

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Advanced [show]


Hork Radcliffe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of axes on his belt, each one with a ruby on the hilt. His hair is blonde and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.

History: The child of a Jeweler, who enjoyed hunting, Hork was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Nature, Slave. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Hork Radcliffe, Male Half-Orc Adept 3
Medium (5'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 10 (+0)6 (-2)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1200 sp.


Social Check DCs


Igden Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long chestnut beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Igden was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Igden Nopenstallen, Male Gnome Aristocrat 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Mord Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears white leather gloves, a white jacket, and tight pants. He has styled his chestnut hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Dyer, Mord learned a great deal about his mother's area of expertise. After coming to the age of reason, Mord took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: Expand his business.

Ideals: Persistence, Gifted. Bonds: Poor, Religious, Job. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Mord Anderton, Male Half-Orc Adept 11
Medium (5'7") Half-Orc, Neutral Good (CR 11)
Armor Class 11
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +5, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 2600 gp.


Social Check DCs


Senteq Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is portly but not overly obese. He has done his best to style his golden hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Senteq is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and an old rival family wants him found

Bonds: Job, Family, Immigrant, Military. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Senteq Nucklestamp, Male Gnome Bard 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp. Deep blue spinel (200 gp). Eye agate (16 gp).


Social Check DCs

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