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NPC Generator

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Advanced [show]


Harbek Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in grey turtlenecks beneath a black coat with grey slacks. His tied-back hair is black. His fierce green eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Harbek has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Harbek Torevir, Male Dwarf Monk 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Arcana +2, Athletics +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Balimaar Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. His red hair and beard is wavy and long. This gray eyed easterner is not easily forgotten.

Personality: This man loves music and to teach people music more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Balimaar took refuge in the large cave and found the beat up greatsword and armor he uses now. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: He's in love; and he has a crush on the local detective

Ideals: Artistic, Logical. Bonds: Nature, Family, Has a crush. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Balimaar Accord, Male Half-Elf Warlock 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. Jasper (80 gp). Chalcedony (80 gp). Citrine (80 gp). 1 Minor magic item.


Social Check DCs


Solomon Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his brown robe and has his shield always slung over his shoulder. He sports a long blonde beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south his family was never financially stable. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Joker, Extrovert. Bonds: Immigrant, Poor, Adventurer. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Yardley, Male Human Paladin 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp. 1 Climber’s kit.


Social Check DCs


Shax Vice, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt and is in decent physical shape. Her chestnut hair is heavily combed to the right. She has gold eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To reunite with her absent mother; and someone believes her a fraud

Ideals: Artistic. Flaws: Shy. Bonds: Family, In love, Enemies. Occupation: Weaver

Voice: Draws out vowels

Attributes [hide]

Shax Vice, Female Tiefling Wizard 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 18 (+4)12 (+1)
Skills Arcana +4, Survival +6
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 110 gp. 1 Masterwork studded leather.


Social Check DCs

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