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NPC Generator

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Advanced [show]


Barfa Sheldon, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of brigands; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Shy. Bonds: Poor, Criminal record, Enemies. Occupation: Detective

Voice: Raspy

Attributes [hide]

Barfa Sheldon, Male Half-Orc Monk 5
Medium (5'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Theren Berevan, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He is renowned for his bright tan suits and hats, and his gloved hand is found clutching a ceremonial dagger. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has passion for adventuring and risk; and doesn't want to be a mortician and was forced into it by his family

Ideals: Professionalism. Flaws: Insane. Bonds: Enemies, Mentor, Family, Adventurer. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Theren Berevan, Male Elf Monk 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)18 (+4) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Werydd Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears rags and sports a simple walking cane. Her long brown hair reaches down to her waist. She has blue eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Werydd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 8 years later her spouse died after the birth of her son. Heartbroken, Werydd never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Flaws: Antagonistic, Shy. Bonds: Poor, Mentor, In love, Family. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Werydd Glanhig, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)10 (+0) 7 (-2)14 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 8000 cp. 1 Breastplate.


Social Check DCs


River Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her yellow fur is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

River Wind, Female Tabaxi Bard 7
Medium (6'2") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Religion +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs

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