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NPC Generator

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Advanced [show]


Theobald Shipley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with tan pants. He is bristling with hidden weapons, mostly maces and quarterstaffs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Criminal record. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Theobald Shipley, Male Human Expert 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Aust Siannodel, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this man typically wears blue cloth garments or leather armor. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich western family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Joker. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Aust Siannodel, Male Elf Bard 12
Medium (5'0") Elf, Neutral Good (CR 12)
Armor Class 13
Hit Points 24 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 6 (-2)15 (+2) 9 (-1)17 (+3)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Goblin
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 1000 gp. A necklace of small pink pearls (6000 gp). A roughly beaten golden orb (140 gp). 1 Minor magic item.


Social Check DCs


Roondar Folkor, Male Gnome [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is well dressed, constantly wearing a blue suit, red shirt, and tan tie. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has brown eyes and a blue hat with a red feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his poetry dream.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Mundane. Bonds: Rich. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Roondar Folkor, Male Gnome Aristocrat 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Robbie Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. She has a slight overbite and is overall scrawny. Her blonde hair is well kept. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 67. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her necromantic abilities were realized during a raid on her village. She's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Addict, Insane, Disease, Insomniac. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Robbie Sunmeadow, Female Halfling Adept 9
Small (3'0") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 21 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 7 (-2)11 (+0) 13 (+1)8 (-1)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 600 gp. Silver chalice with lapis lazuli gems (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (400 gp).


Social Check DCs

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