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NPC Generator

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Advanced [show]


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many grey ritualistic tattoos. He wears red painted combat armor at almost all times. His silver hair is kept up in a ponytail inside a broad hat. His eyes are blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Joker, Artistic. Bonds: Rich. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Altho High-hill, Male Halfling Druid 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp.


Social Check DCs


Werydd Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'9" and wears just a brown suit. Her black hair is lengthy and is close to two feet long. Her blue eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of herself, she believes she is the best Herbalist born in the past three hundred years. She has a minor phobia of water and hates getting wet.

History: She comes from a rich northern family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Herbalist work with an outfit from a few towns over. Herbalist work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Further expansion of business; and wants a kiss

Flaws: Fearful. Bonds: Job, Rich, Enemies, Has a crush. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Werydd Lutgehr, Female Dwarf Adept 3
Medium (3'9") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Ignan, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Banded agate (16 gp). Chalcedony (80 gp). Chalcedony (80 gp).


Social Check DCs


Flame In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her red fur is still thick. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Flame never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: To end her boredom; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Mundane. Bonds: Guardian, Nature, In love. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Flame In the Morning, Female Tabaxi Commoner 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 40 gp.


Social Check DCs


Chenna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears an entirely red suit with green socks and a vest with buckled shoes. Her skin is fair and her fingers are delicate and long. Her red hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.

History: A powerful necromancer made her what she is. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk.

Flaws: Shy. Bonds: Criminal record, Mentor, Adventurer. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Chenna TellPenny, Female Halfling Monk 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)10 (+0) 11 (+0)18 (+4)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp. Obsidian (10 gp).


Social Check DCs

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