Ethereal Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman likes to wear brown tank tops with blue skirt, and sports empty pouches on her belt. Her cinnamon fur is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.
History: The child of northern immigrants she idolized her mother. A freak accident while working with her Architect mother left her crippled. She left for the north, certain she would find work there.
Motivation: She feels that her past leaves her morally obligated to help; and revenge
Ideals: Joker. Flaws: Selfish, Disease. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Sorath Muse, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 76. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born into a rich family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and wishes to resurrect an old love
Ideals: Justice. Flaws: Insane, PTSD. Bonds: Rich. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 93 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Jeweled gold crown (6000 gp). A necklace of small pink pearls (2000 gp). Old masterpiece painting (700 gp). Solid gold idol (700 gp). A delicate brass dragon egg (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item.
Syllin Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her violet eyes lackadaisically let the world flow into them.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of eastern immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Syllin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Syllin. She ran away from her former home and has been making her living as a Barber for the past few years.
Motivation: Money/treasure.
Ideals: Philantrophist. Bonds: Rich, Job, Immigrant, Criminal record. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Cloth of gold vestments (50 gp).
Enidda Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears suspenders and blue workpants. Her shirt is tan, and she wears a heavy blue leather apron most of the time. Her red hair is thinning but still full. Her brown eyes lackadaisically let the world flow into them.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Cursed with lycanthropy at a very young age, Enidda has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical, Artistic. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!

