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NPC Generator

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Advanced [show]


Werydd Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her black hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. She hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor; and wants her loneliness to end

Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Has a crush, Job. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Werydd Daraln, Female Dwarf Fighter 5
Medium (4'2") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Compton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was a Armorer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. In the meantime he has taken over work as a Spice Merchant and occasionally as a mercenary.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Adventurer, Rich. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Compton, Male Human Bard 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 2000 cp.


Social Check DCs


Quilla Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her skin is fair and her fingers are delicate and long. Her golden hair is wavy and long. Her eyes are a pleasant amber.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in a small island village. Like her father and her sister before her, after school she went straight into learning to become a Map Maker. She now travels the world, in search of power and loot.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Flaws: Emotional. Bonds: Poor, Job, Nature, Adventurer, Family. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Quilla Garrick, Female Gnome Cleric 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 6000 cp. Citrine (30 gp).


Social Check DCs


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of longbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her silver hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her brown eyes.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Racist, Insane, Shy. Bonds: Adventurer. Occupation: Bookbinder

Voice: Old Prospector

Attributes [hide]

Nedda Strongbones, Female Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Aquan, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 2 Thunderstones.


Social Check DCs

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