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NPC Generator

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Advanced [show]


Umpen Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a blue and green robe with the hood down. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is covered beneath a completely black helmet.

Personality: This man loves painting and to teach people painting more than just about anything. A true patriot, Umpen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. A freak accident while working with his Stylist mother left him crippled. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Military. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Umpen Glittergem, Male Gnome Cleric 11
Small (3'6") Gnome, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 77 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 120 pp.


Social Check DCs


Shivering Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her fur is red and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a soldier and died while she was still young. Shivering was left her mother's suit of armor and trained in its use and care. She was granted martial powers by her dying sister.

Motivation: A strong sense of loyalty to Tiefling people; and tiefling compassion

Ideals: Gifted. Flaws: Insomniac, Racist. Bonds: Poor, Military. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Shivering Of Claws, Female Tabaxi Paladin 7
Medium (4'11") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Jasper (70 gp). Sard (70 gp).


Social Check DCs


Dagger Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His fur is yellow and curly. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. Dagger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Depressed. Bonds: Nature, Job, Criminal record. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger Of Spirit, Male Tabaxi Adept 4
Medium (6'1") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)9 (-1) 12 (+1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Golden yellow topaz (500 gp). Red spinel (90 gp). Deep blue spinel (500 gp). Chrysoberyl (90 gp). 1 Chain shirt. 1 Banded mail. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ermina Wakefield, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a brown shirt with thin blue vertical stripes and grey pants. Her clothes are grease stained in places. Her long auburn hair reaches down to her waist. Her eyes are green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a bit of a xeno-phobe, disliking non-Humans.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and dwarven compassion

Flaws: Depressed, Racist. Bonds: Poor, Immigrant, Military. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Ermina Wakefield, Female Human Bard 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)11 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 220 gp.


Social Check DCs

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