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NPC Generator

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Advanced [show]


Veloptima Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is greying and her face has many wrinkles. She has blue eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Veloptima enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A freak accident while working with her Sculptor mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Flaws: Shy, Hedonist, Disease. Bonds: Religious. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Veloptima Oomtrowl, Female Gnome Rogue 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rock crystal (50 gp). Moonstone (50 gp).


Social Check DCs


Nicholas Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He is wearing a long, yellow, dusty cloak. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Immigrant, Adventurer. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Nicholas Mystralath, Male Half-Elf Warlock 5
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 6
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)3 (-4) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 2d4+1, Ranged -1 / 2d4-4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 800 gp.


Social Check DCs


Osco Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a red and white handkerchief worn on his right side. He keeps his long silver hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Osco took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy, Secretive, Insane. Bonds: Adventurer. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Osco Hogcollar, Male Halfling Monk 6
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Fire opal (500 gp).


Social Check DCs


Paymon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His chestnut hair is kept up in a ponytail inside a feathered hat. His gold eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Paymon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Paymon was born on a far eastern desert where he grew up under the tutelage of his father, an expert Sage. He struck the Sage job and began his own company from there.

Motivation: To end his boredom; and he feels threatened by others

Flaws: Fearful, Mundane. Bonds: Job, Mentor, Immigrant. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Paymon Grief, Male Tiefling Paladin 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Draconic, Terran, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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