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NPC Generator

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Advanced [show]


Naivara Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan costume with the symbols of her god on her torso. She is physically well-built. Her hair is short and chestnut. Her green eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Joker, Fighting. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Naivara Teinithra, Female Elf Aristocrat 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Falkrunn Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her trident, and sports empty pouches on her belt. Her red hair is kept up in a ponytail inside a Stetson hat. Her eyes, though not visible through her cowl, are brown.

Personality: Always inclined to offer people food she seems plenty friendly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Falkrunn is combative with any and all who dare try her patience in the slightest.

History: Falkrunn lived on a farm with her mother, near the main road leading to a nearby town. In her 15th year, her parents were killed by a dire rats raid, leaving Falkrunn alone in the world. After a stint in an orphanage, she was adopted. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent mother; and many dire rats want her driven away

Ideals: Philantrophist, Justice. Bonds: Family, Enemies. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Falkrunn Daraln, Female Dwarf Druid 8
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 67 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)14 (+2) 15 (+2)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 700 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of his god around his neck, and a bow on his belt. He keeps his silver hair in a flapper bob. He has gleaming, smiling silver eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He became a Dyer soon after.

Motivation: To be a Ruler again; and expand his business

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Job, Military. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Marbas Malevolence, Male Tiefling Cleric 5
Medium (5'9") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 30000 cp.


Social Check DCs


William Wakefield, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tight fitting grey shirt and pants. He wears his golden hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a assassin and was forced into it by his family

Ideals: Gifted, Fighting. Bonds: Job, Family. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

William Wakefield, Male Human Expert 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Auran, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 60 gp.


Social Check DCs

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