Marastyr Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, black shirt, and pastel tie. She is bristling with hidden weapons, mostly ceremonial daggers and swords. She wears her hair in dreadlocks. Her amber eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Marastyr was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has been saving her money to try and buy her brother's freedom.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Mundane. Bonds: Poor, Criminal record, Family. Occupation: Priest
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 19 (+4) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Light wooden shield.
Andry Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears an entirely red suit with yellow socks and a vest with buckled shoes. Her auburn hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: She is unsatisfied with her job; and regain custody of her daughter
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Job, Family. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp. Eye agate (7 gp). Citrine (40 gp). Amber (100 gp). Azurite (7 gp).
Emerald Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear brown pants and tee shirts. She wears a wide-brimmed hat to hide her balding. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the south to a Miner, Emerald learned a great deal about her father's area of expertise. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has set out to sabotage the competition.
Motivation: She desires power and/or immortality; and expand her business
Ideals: Optimist, Gifted. Bonds: Has a crush, Job, Adventurer. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (200 gp).
Naivara Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a simple burlap shirt and baggy pants. She conceals her falchion with her veritable burlap sack of a shirt. Her auburn hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has all her life been fascinated with painting.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Miner.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Artistic, Athletic. Flaws: Terse. Bonds: Poor, Job. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 91 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 21 (+5) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
Possessions: 300 pp. Deep blue spinel (1200 gp). Banded agate (10 gp). Zircon (50 gp). Banded agate (10 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


