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NPC Generator

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Advanced [show]


Luthra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and silver with streaks of white, and is pulled back with small blue clips. Her face is covered beneath a completely black helmet.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest woman in the north

Ideals: Entrepeneur, Athletic, Joker. Flaws: Sensitive. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Luthra Timbers, Female Gnome Commoner 5
Small (3'4") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)6 (-2) 6 (-2)9 (-1)
Skills Intimidation +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a long auburn beard with little hanging trinkets. His green eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. Einkil was left his mother's suit of armor and trained in its use and care. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Nature, Military. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Einkil Holderhek, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 19 (+4)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dabbledob Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a blue suit, black shirt, and pastel tie. He sports a flattop hair cut. His eyes are likewise green.

Personality: He dislikes all the random violence that takes place in the north. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dabbledob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dabbledob. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Gifted. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Dabbledob Folkor, Male Gnome Warrior 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)6 (-2) 11 (+0)10 (+0)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Bendoo Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her long blonde hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She got into the Guard business at a young age. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She struck the Guard job and began her own company from there.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a strong sense of loyalty to gnomish people

Ideals: Extrovert. Flaws: Racist. Bonds: Enemies, Job. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Bendoo Gentry, Female Half-Orc Monk 14
Medium (5'4") Half-Orc, Neutral Evil (CR 14)
Armor Class 11
Hit Points 71 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Perception +3, Performance +8
Senses Passive Perception 18
Languages Common, Orc, Draconic, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 2000 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Solid gold idol (800 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Golden circlet with four aquamarines (2000 gp). Black velvet mask with numerous citrines (70 gp). Gold cup set with emeralds (9000 gp). Solid gold idol (800 gp). A delicate silver chain set with a tourmaline (20 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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