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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Therlin Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Therlin grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). In the meantime she has taken over work as a Scribe and occasionally as a mercenary.

Motivation: She is wracked by social anxiety; and further expansion of business

Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Can't modulate volume

Attributes [hide]

Therlin Goblinbane, Female Dwarf Expert 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 62 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6

Possessions: 700 gp. Sardonyx (60 gp).


Social Check DCs


Dagger On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'5", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is short and black. Her eyes are yellow.

Personality: She is overprotective of those who hire her services. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born in the south. Over the years she perfected her riding and shooting skills. She left for the south, certain she would find work there.

Motivation: To protect her home.

Ideals: Artistic. Bonds: Poor, Guardian, Immigrant, Nature. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger On the Mountaintop, Female Tabaxi Rogue 12
Medium (6'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 63 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills History +7, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. 1 Minor magic item.


Social Check DCs


Gynnie Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of maces on her belt, each one with a aquamarine on the hilt. Her hair is golden and curly. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Gynnie hails from a village terrorized by gnolls. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes her a fraud; and she wants revenge against gnolls

Ideals: Fighting, Justice. Bonds: Poor, Has a crush, Enemies. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Gynnie Wildheart, Female Halfling Paladin 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp. Amethyst (120 gp).


Social Check DCs


William Rutland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in grey turtlenecks beneath a black coat with brown slacks. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of illithids once and for all.

History: He got into the Roofer business at a young age. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. William's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a brewer again

Flaws: Insane, Antagonistic. Bonds: Enemies, Job, Religious. Occupation: Roofer

Voice: Smoker's lung

Attributes [hide]

William Rutland, Male Human Wizard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)9 (-1) 9 (-1)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Malachite (16 gp). 1 Banded mail.


Social Check DCs

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