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NPC Generator

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Lvl.
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Advanced [show]


Jasmine Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her black hair is heavily combed to the left. Her eyes, though not visible through her cowl, are green.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a necromancer, Jasmine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her arcane abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She doesn't get along with people that don't share her tastes; and she's repulsed by the pc

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Mentor. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Jasmine Wildheart, Female Halfling Barbarian 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Arnold Kimberley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A freak accident while working with his Shepherd father left him crippled. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Poor, Adventurer. Occupation: Server

Voice: Low range voice

Attributes [hide]

Arnold Kimberley, Male Human Barbarian 11
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 112 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Druidic, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hrathy Wheatley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a white costume with the symbols of the four houses of cards on her torso. She has wavy red hair. Her hazel eyes are passionate and lively.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also has developed a complete distrust of the Tailor profession.

History: Hrathy hails from a village terrorized by gnolls. Through the years after Hrathy was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Hrathy's father didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better world.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Hrathy Wheatley, Female Half-Orc Bard 2
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)7 (-2) 11 (+0)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 320 gp. Obsidian (13 gp). Violet garnet (600 gp).


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His fur is yellow and curly. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Dynamic lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Dynamic Grass, Male Tabaxi Commoner 2
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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