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NPC Generator

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Advanced [show]


Quelenna Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a black coat with green slacks. She carries with her a set of halberds, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has moderate length black hair. Her gray eyes lackadaisically let the world flow into them.

Personality: Quelenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest woman in the west; and she desires power and/or immortality

Ideals: Fighting, Extrovert, Gifted, Entrepeneur. Bonds: Adventurer. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Quelenna Wasanthi, Female Elf Warlock 4
Medium (4'11") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Yardley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Flaws: Shy. Bonds: Rich, Slave, Immigrant. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Gerard Yardley, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Spring Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his black fur well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Jeweler in town.

History: He was born in a small island village. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Job, Nature. Occupation: Jeweler

Voice: Smoker's lung

Attributes [hide]

Spring Mirror, Male Tabaxi Ranger 5
Medium (6'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)9 (-1) 9 (-1)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Mumpena Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. Her skin is fair and her fingers are delicate and long. Her golden hair is still thick. She has gray eyes.

Personality: Calm and collected, she is a well trained Assassin. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She inherited the family business which she has now maintained for 11 years.

Motivation: A deep hatred of giants; and expand her business

Ideals: Optimist, Gifted. Bonds: Job, In love, Enemies. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Mumpena Leffery, Female Gnome Commoner 7
Small (3'4") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills History +4, Performance +1
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp.


Social Check DCs

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