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NPC Generator

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Advanced [show]


Sun Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light brown in addition to tight pants. His red fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Sun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To end his boredom; and doesn't want to be a painter and was forced into it by his family

Flaws: Antagonistic, Mundane. Bonds: Military, Poor, Family. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Sun Fang, Male Tabaxi Warrior 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Rangrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Energy wise he seems alert and responsive.

History: Born in the west to a Weaver, Rangrim learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Job, Poor. Occupation: Weaver

Voice: German accent

Attributes [hide]

Rangrim Bloodkith, Male Dwarf Ranger 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 105 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)9 (-1) 12 (+1)5 (-3)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp.


Social Check DCs


Gunter Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. He has a dull look in his violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gunter's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Gunter Yaeldrin, Male Half-Elf Sorcerer 2
Medium (5'7") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bûth Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is thinning but still full. He has several tiny jet earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the east to a Barber, Bûth learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and many giants want him driven away

Bonds: Rich, Job, Family, In love, Enemies. Occupation: Barber

Voice: Draws out vowels

Attributes [hide]

Bûth Hartford, Male Half-Orc Druid 13
Medium (5'4") Half-Orc, True Neutral (CR 13)
Armor Class 10
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 17 (+3)6 (-2)
Skills History +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Elven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544321

Possessions: 1000 gp. Black opal (700 gp). Azurite (5 gp). 1 Medium magic item.


Social Check DCs

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