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Advanced [show]


Shedinn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He has the majority of his body covered in plate, and his gloved hand is found clutching a rapier. He wears his blue crest up. His fierce gold eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Shedinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Shedinn was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Shedinn Mohradyllion, Male Dragonborn Warrior 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 sp.


Social Check DCs


Mamnen Failure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a longsword on his belt. He carries with him a set of longswords on his belt, each one with a amber on the hilt. His hair is chestnut and curly. His red eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local guard

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Mamnen Failure, Male Tiefling Wizard 6
Medium (5'2") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 6000 sp.


Social Check DCs


Bryseis Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized black coat. She has a penchant for wearing a ring with an oversized jet on her left hand. She keeps her long silver hair kept up in a rat tail. She has gold eyes.

Personality: She can speak with the recently deceased. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Bryseis reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Bonds: Rich, Military. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Bryseis Calm, Female Tiefling Barbarian 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 93 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 400 gp. Fiery yellow corundum (1100 gp). Zircon (40 gp). Aquamarine (300 gp). Jasper (40 gp). Peridot (40 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Vondal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has a moderate pudge and is not very fit. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: A deeply religious man he believes everything happens for a reason. He works hard and plays hard.

History: Vondal was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Vondal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Persistence. Flaws: Hedonist. Bonds: Religious, Enemies, Family. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Vondal Burrowfound, Male Dwarf Druid 12
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)19 (+4) 10 (+0)13 (+1)
Skills Deception +5, Investigation +8
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Halfling, Orc, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Red-brown spinel (100 gp). Blue quartz (5 gp). Banded agate (5 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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