Harriet Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'9" and wears a simple white robe with grey stripes complete with hood. Her right hand appears badly burned and disfigured. Her black hair is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is fixated on the number 97. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When Harriet reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently the stress of being a Butcher has made it difficult for her to sleep.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Insane, Selfish. Bonds: Religious, Military. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 59 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are a pleasant violet.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. His martial abilities were realized during a raid on his village. He's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Job, Rich, Enemies. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 21 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 1500 gp.
Dworic Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his halberd. His long silver hair is drawn into a two foot long braid. His violet eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to loving parents in a slum to the north. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insane. Bonds: Religious, Criminal record, Poor. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 6 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 19 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 11000 cp.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a Stetson hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Bowyer, Windy learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Expand his business; and he is greedy
Ideals: Joker, Opinionated. Bonds: Rich, Job, Enemies. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. Obsidian (7 gp). Jasper (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!


